﻿<html dir="ltr" lang="en-gb"><head><code><title>english</title></code>
<link rel="stylesheet" type="text/css" href="style.css"><meta charset="UTF-8"></head>
<body><div id="fb_body_wrapper"><div id="fb_tab"><code><div id="fb_tab_l">&nbsp;english</div></code></div></div>
<div id="fb_pg_wrapper"><div id="fb_pg_body">
<div class="freebasic">
<li><code>Attack &nbsp;=&nbsp; </code>Attack<br\>
<li><code>Band width &nbsp;=&nbsp; </code>Band width<br\>
<li><code>Bass Audio &nbsp;=&nbsp; </code>Bass Audio<br\>
<li><code>buffering &nbsp;=&nbsp; </code>buffering<br\>
<li><code>Bytes record &nbsp;=&nbsp; </code>Bytes record<br\>
<li><code>bytes were record. &nbsp;=&nbsp; </code>bytes were record.<br\>
<li><code>bytes were write. &nbsp;=&nbsp; </code>bytes were write.<br\>
<li><code>Can't play the stream &nbsp;=&nbsp; </code>Can't play the stream<br\>
<li><code>Can't start monitoring &nbsp;=&nbsp; </code>Can't start monitoring<br\>
<li><code>Can't start recording &nbsp;=&nbsp; </code>Can't start recording<br\>
<li><code>Center &nbsp;=&nbsp; </code>Center<br\>
<li><code>Chorus &nbsp;=&nbsp; </code>Chorus<br\>
<li><code>Close &nbsp;=&nbsp; </code>Close<br\>
<li><code>Compression &nbsp;=&nbsp; </code>Compression<br\>
<li><code>Connecting &nbsp;=&nbsp; </code>Connecting<br\>
<li><code>Continue &nbsp;=&nbsp; </code>Continue<br\>
<li><code>Current &nbsp;=&nbsp; </code>Current<br\>
<li><code>Curve &nbsp;=&nbsp; </code>Curve<br\>
<li><code>Dark Mode &nbsp;=&nbsp; </code>Dark Mode<br\>
<li><code>Decay HF Ratio &nbsp;=&nbsp; </code>Decay HF Ratio<br\>
<li><code>Decay Time &nbsp;=&nbsp; </code>Decay Time<br\>
<li><code>Delay &nbsp;=&nbsp; </code>Delay<br\>
<li><code>Density &nbsp;=&nbsp; </code>Density<br\>
<li><code>Depth &nbsp;=&nbsp; </code>Depth<br\>
<li><code>Device &nbsp;=&nbsp; </code>Device<br\>
<li><code>Diffusion &nbsp;=&nbsp; </code>Diffusion<br\>
<li><code>Direct connection &nbsp;=&nbsp; </code>Direct connection<br\>
<li><code>Distortion &nbsp;=&nbsp; </code>Distortion<br\>
<li><code>dw Rate Hz &nbsp;=&nbsp; </code>dw Rate Hz<br\>
<li><code>dw Wave Shape &nbsp;=&nbsp; </code>dw Wave Shape<br\>
<li><code>Echo &nbsp;=&nbsp; </code>Echo<br\>
<li><code>Edge &nbsp;=&nbsp; </code>Edge<br\>
<li><code>Equalizer &nbsp;=&nbsp; </code>Equalizer<br\>
<li><code>Error! &nbsp;=&nbsp; </code>Error!<br\>
<li><code>Ex &nbsp;=&nbsp; </code>Ex<br\>
<li><code>Feedback &nbsp;=&nbsp; </code>Feedback<br\>
<li><code>Flanger &nbsp;=&nbsp; </code>Flanger<br\>
<li><code>Frequency &nbsp;=&nbsp; </code>Frequency<br\>
<li><code>Gain &nbsp;=&nbsp; </code>Gain<br\>
<li><code>Gargle &nbsp;=&nbsp; </code>Gargle<br\>
<li><code>HF Reference &nbsp;=&nbsp; </code>HF Reference<br\>
<li><code>High Freq RTRatio &nbsp;=&nbsp; </code>High Freq RTRatio<br\>
<li><code>In Gain &nbsp;=&nbsp; </code>In Gain<br\>
<li><code>Input &nbsp;=&nbsp; </code>Input<br\>
<li><code>Left Delay &nbsp;=&nbsp; </code>Left Delay<br\>
<li><code>Loop &nbsp;=&nbsp; </code>Loop<br\>
<li><code>Microphone &nbsp;=&nbsp; </code>Microphone<br\>
<li><code>Monitor &nbsp;=&nbsp; </code>Monitor<br\>
<li><code>not playing &nbsp;=&nbsp; </code>not playing<br\>
<li><code>Open &nbsp;=&nbsp; </code>Open<br\>
<li><code>Output &nbsp;=&nbsp; </code>Output<br\>
<li><code>Pan Delay &nbsp;=&nbsp; </code>Pan Delay<br\>
<li><code>Pause &nbsp;=&nbsp; </code>Pause<br\>
<li><code>Phase &nbsp;=&nbsp; </code>Phase<br\>
<li><code>Play &nbsp;=&nbsp; </code>Play<br\>
<li><code>Playback &nbsp;=&nbsp; </code>Playback<br\>
<li><code>playing &nbsp;=&nbsp; </code>playing<br\>
<li><code>Position &nbsp;=&nbsp; </code>Position<br\>
<li><code>Post EQ Bandwidth &nbsp;=&nbsp; </code>Post EQ Bandwidth<br\>
<li><code>Post EQ Center Frequency &nbsp;=&nbsp; </code>Post EQ Center Frequency<br\>
<li><code>Pre Lowpass Cutoff &nbsp;=&nbsp; </code>Pre Lowpass Cutoff<br\>
<li><code>Predelay &nbsp;=&nbsp; </code>Predelay<br\>
<li><code>Raido &nbsp;=&nbsp; </code>Raido<br\>
<li><code>Ratio &nbsp;=&nbsp; </code>Ratio<br\>
<li><code>Record &nbsp;=&nbsp; </code>Record<br\>
<li><code>Reflections &nbsp;=&nbsp; </code>Reflections<br\>
<li><code>Reflections Delay &nbsp;=&nbsp; </code>Reflections Delay<br\>
<li><code>Release &nbsp;=&nbsp; </code>Release<br\>
<li><code>Reverb &nbsp;=&nbsp; </code>Reverb<br\>
<li><code>Reverb Delay &nbsp;=&nbsp; </code>Reverb Delay<br\>
<li><code>Reverb Mix &nbsp;=&nbsp; </code>Reverb Mix<br\>
<li><code>Reverb Time &nbsp;=&nbsp; </code>Reverb Time<br\>
<li><code>Right Delay &nbsp;=&nbsp; </code>Right Delay<br\>
<li><code>Room &nbsp;=&nbsp; </code>Room<br\>
<li><code>Room HF &nbsp;=&nbsp; </code>Room HF<br\>
<li><code>Room Rolloff Factor &nbsp;=&nbsp; </code>Room Rolloff Factor<br\>
<li><code>Save &nbsp;=&nbsp; </code>Save<br\>
<li><code>Select &nbsp;=&nbsp; </code>Select<br\>
<li><code>Show Waveform &nbsp;=&nbsp; </code>Show Waveform<br\>
<li><code>Start monitoring &nbsp;=&nbsp; </code>Start monitoring<br\>
<li><code>Stop &nbsp;=&nbsp; </code>Stop<br\>
<li><code>Stop monitoring &nbsp;=&nbsp; </code>Stop monitoring<br\>
<li><code>Stream &nbsp;=&nbsp; </code>Stream<br\>
<li><code>Target &nbsp;=&nbsp; </code>Target<br\>
<li><code>Threshold &nbsp;=&nbsp; </code>Threshold<br\>
<li><code>Time &nbsp;=&nbsp; </code>Time<br\>
<li><code>Volume &nbsp;=&nbsp; </code>Volume<br\>
<li><code>Waveform &nbsp;=&nbsp; </code>Waveform<br\>
<li><code>Wet Dry Mix &nbsp;=&nbsp; </code>Wet Dry Mix<br\>
</div>
</div>
</div>
</body>
</html>
